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Microsoft Agent Sound Effects for Merlin Character

ActiveX™ Technology for Interactive Software Agents




November 1997

Microsoft Corporation

Note: This document is provided for informational purposes only and Microsoft makes no warranties, either expressed or implied, in this document. The entire risk of the use or the results of this document remains with the user.

Information in this document is subject to change without notice. Companies, names, and data used in examples herein are fictitious unless otherwise noted. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. The furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property rights. Microsoft, MS, MS-DOS, Windows, Windows NT, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. Other product and company names mentioned herein may be the trademarks of their respective owners.

The Microsoft Agent Merlin Character is a copyrighted work of Microsoft Corporation. You may use the character subject to the terms of the End User License Agreement for Microsoft Agent.


The Merlinsfx.acs and Merlinsfx.acf versions of the Merlin character include sound effects for some of Merlin's animations. The following list indicates which animations include sound effects. For the Merlinsfx.acs format, the sound effects are included in the .acs file. For the Merlinsfx.acf format, each sound effect is embedded in its associated animation file.

The character identifier and animation set is functionally the same as the version of the character without sound effects with one exception: the version that includes sound effects has a modified GetAttention animation that does not assign GetAttentionReturn as its Return animation. This means you must specify playing the Return animation to enable a smooth transition to another animation. You can choose to specify a new animation called GetAttentionContinued, which supports sound effects and repeats the animation from the end of the GetAttention animation.

Refer to ^ Programming the Microsoft Agent Server Interface and Programming the Microsoft Agent Control for information on how to play animations.


Animation

Supports Sound Effects

Acknowledge

Yes

Alert

No

AlertReturn

No

Announce

Yes

AnnounceReturn

No

Blink

No

Confused

Yes

ConfusedReturn

No

Congratulate

Yes

CongratulateReturn

Yes

Congratulate_2

Yes

Decline

No

DeclineReturn

No

DoMagic1

No

DoMagic2

No

DoMagicReturn

Yes

DontRecognize

No

DontRecognizeReturn

No

Explain

No

ExplainReturn

No

GestureDown

No

GestureDownReturn

No

GestureLeft

No

GestureLeftReturn

No

GestureRight

No

GestureRightReturn

No

GestureUp

No

GestureUpReturn

No

GetAttention

Yes

GetAttentionContinued

Yes

GetAttentionReturn

No

GlanceDown

No

GlanceLeft

No

GlanceRight

No

GlanceUp

No

Greet

Yes

GreetReturn

No

Hear_1

No

Hear_2

No

Hear_3

No

Hear_4

No

Hide

Yes

Idle1_1

No

Idle1_2

No

Idle1_3

No

Idle1_4

No

Idle2_1

No

Idle2_2

No

Idle3_1

Yes

Idle3_1Return

No

Idle3_2

Yes

LookDown

No

LookDownBlink

No

LookDownReturn

No

LookLeft

No

LookLeftBlink

No

LookLeftReturn

No

LookRight

No

LookRightBlink

No

LookRightReturn

No

LookUp

No

LookUpBlink

No

LookUpReturn

No

MoveDown

Yes

MoveDownReturn

Yes

MoveLeft

Yes

MoveLeftReturn

Yes

MoveRight

Yes

MoveRightReturn

Yes

MoveUp

Yes

MoveUpReturn

Yes

Pleased

No

PleasedReturn

No

Processing

Yes

ProcessingReturn

Yes

Read

Yes

ReadContinued

No

ReadReturn

Yes

Reading

Yes

ReadingReturn

Yes

RestPose

No

Sad

No

SadReturn

No

Searching

Yes

SearchingReturn

Yes

Show

Yes

StartListening

No

StartListeningReturn

No

StopListening

No

StopListeningReturn

No

Suggest

Yes

SuggestReturn

No

Surprised

Yes

SurprisedReturn

No

Think

No

ThinkReturn

No

Uncertain

No

UncertainReturn

No

Wave

No

WaveReturn

No

Write

Yes

WriteContinued

Yes

WriteReturn

Yes

Writing

Yes

WritingReturn

Yes

* If you play a looping animation, you must use Stop to clear it before other animations in the character's queue will play.

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