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Microsoft Agent Animations for Robby Character

ActiveX™ Technology for Interactive Software Agents




August 1997
Microsoft Corporation

Note: This document is provided for informational purposes only and Microsoft makes no warranties, either expressed or implied, in this document. The entire risk of the use or the results of this document remains with the user.

Information in this document is subject to change without notice. Companies, names, and data used in examples herein are fictitious unless otherwise noted. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without the express written permission of Microsoft Corporation.

Microsoft may have patents or pending patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. The furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property rights. Microsoft, MS, MS-DOS, Windows, Windows NT, and the Windows logo are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or other countries. Other product and company names mentioned herein may be the trademarks of their respective owners.

The Microsoft Agent Robby Character is a copyright of Microsoft Corporation. You may use the character subject to the terms of the End User License Agreement for Microsoft Agent.


Robby supports the animations listed in the table below. Refer to Programming the Microsoft Agent Server Interface and Programming the Microsoft Agent Control for information on how to call the character’s animations.

If accessing these character animations using the HTTP protocol and the control’s ^ Get or server’s Prepare method, consider how you will download them. Instead of downloading all the animations at once, you may want to retrieve the Showing and Speaking state animations first. This will allow you to display the character quickly and have it speak while bringing down other animations asynchronously. In addition, to ensure that character and animation data load successfully, use the RequestComplete event. If a load request fails, you can retry loading the data or display an appropriate message.


Animation

Return Animation

^ Supports Speaking

Assigned to State

Description

Acknowledge

None

No

None

Nods head

Alert

AlertReturn

No

Listening

Straightens and raises eyebrows

AlertReturn

None

No

None

Returns to neutral position

Announce

AnnounceReturn

Yes

None

Prints output and reads

AnnounceReturn

None

No

None

Returns to neutral position

Blink

None

No

IdlingLevel1

Blinks eyes

Confused

ConfusedReturn

Yes

None

Scratches head

ConfusedReturn

None

No

None

Returns to neutral position

Congratulate

CongratulateReturn

Yes

None

Raises then clasps hands and smiles

CongratulateReturn

None

No

None

Returns to neutral position

Decline

DeclineReturn

Yes

None

Raises hands and shakes head

DeclineReturn

None

No

None

Returns to neutral position

DontRecognize

DontRecognizeReturn

Yes

None

Holds hand to ear

DontRecognizeReturn

None

No

None

Returns to neutral position

Explain

ExplainReturn

Yes

None

Extends arms to side

ExplainReturn

None

No

None

Returns to neutral position

GestureDown

GestureDownReturn

Yes

GesturingDown

Gestures down

GestureDownReturn

None

No

None

Returns to neutral position

GestureLeft

GestureLeftReturn

Yes

GesturingLeft

Gestures left

GestureLeftReturn

None

No

None

Returns to neutral position

GestureRight

GestureRightReturn

Yes

GesturingRight

Gestures right

GestureRightReturn

None

No

None

Returns to neutral position

GestureUp

GestureUpReturn

Yes

GesturingUp

Gestures up

GestureUpReturn

None

No

None

Returns to neutral position

GetAttention

GetAttentionReturn

Yes

None

Raises and shakes arms

GetAttentionReturn

None

No

None

Returns to neutral position

GlanceDown

None

No

None

Looks down briefly

GlanceLeft

None

No

None

Looks left briefly

GlanceRight

None

No

None

Looks right briefly

GlanceUp

None

No

None

Looks up briefly

Greet

GreetReturn

Yes

None

Waves

GreetReturn

None

No

None

Returns to neutral position

Hear_1

None

No

Hearing

Turns head left

Hear_2

None

No

Hearing

Turns head right

Hear_3

None

No

Hearing

Tilts head right

Hear_4

None

No

Hearing

Tilts head forward

Hide

None

No

Hiding

Disappears under cap

Idle1_1

None

No

IdlingLevel1

Glances right

Idle1_2

None

No

IdlingLevel1

Glances up to the left

Idle2_1

None

No

IdlingLevel2

Crosses arms

Idle2_2

None

No

IdlingLevel2

Removes head and makes adjustment

Idle3_1

Idle3_1Return

No

IdlingLevel3

Falls asleep

Idle3_1Return

None

No

None

Returns to neutral position

Idle3_2

None

No

IdlingLevel3

Yawns

LookDown

LookDownReturn

No

None

Looks down

LookDownReturn

None

No

None

Returns to neutral position

LookLeft

LookLeftReturn

No

None

Looks left

LookLeftReturn

None

No

None

Returns to neutral position

LookRight

LookRightReturn

No

None

Looks right

LookRightReturn

None

No

None

Returns to neutral position

LookUp

LookUpReturn

No

None

Looks up

LookUpReturn

None

No

None

Returns to neutral position

MoveDown

MoveDownReturn

No

MovingDown

Flies down

MoveDownReturn

None

No

None

Returns to neutral position

MoveLeft

MoveLeftReturn

No

MovingLeft

Flies left

MoveLeftReturn

None

No

None

Returns to neutral position

MoveRight

MoveRightReturn

No

MovingRight

Flies right

MoveRightReturn

None

No

None

Returns to neutral position

MoveUp

MoveUpReturn

No

MovingUp

Flies up

MoveUpReturn

None

No

None

Returns to neutral position

Pleased

PleasedReturn

Yes

None

Straightens body and smiles

PleasedReturn

None

No

None

Returns to neutral position

Processing

ProcessingReturn

No

None

Presses buttons (*looping animation)

ProcessingReturn

None

No

None

Returns to neutral position

Read

None

Yes

None

Tears off printout, reads and looks up

ReadContinued

None

Yes

None

Reads and looks up

ReadReturn

None

No

None

Returns to neutral position

Reading

ReadingReturn

No

None

Reads (*looping animation)

ReadingReturn

None

No

None

Returns to neutral position

RestPose

None

Yes

Speaking

Neutral position

Sad

SadReturn

Yes

None

Sad expression

SadReturn

None

No

None

Returns to neutral position

Searching

SearchingReturn

No

None

Looks through toolbox (*looping animation)

SearchingReturn

None

No

None

Returns to neutral position

Show

None

No

Showing

Appears through door

StartListening

StartListeningReturn

Yes

None

Puts hand to ear

StartListeningReturn

None

No

None

Returns to neutral position

StopListening

StopListeningReturn

Yes

None

Puts hands to ears

StopListeningReturn

None

No

None

Returns to neutral position

Suggest

SuggestReturn

Yes

None

Displays light bulb

SuggestReturn

None

No

None

Returns to neutral position

Surprised

SurprisedReturn

Yes

None

Looks surprised

SurprisedReturn

None

No

None

Returns to neutral position

Think

ThinkReturn

Yes

None

Tilts head and scratches

ThinkReturn

None

No

None

Returns to neutral position

Uncertain

UncertainReturn

Yes

None

Shrugs

UncertainReturn

None

No

None

Returns to neutral position

Wave

WaveReturn

Yes

None

Waves

WaveReturn

None

No

None

Returns to neutral position

Write

None

Yes

None

Takes out clipboard, writes and looks up

WriteContinued

None

Yes

None

Writes and looks up

WriteReturn

None

No

None

Returns to neutral position

Writing

WritingReturn

No

None

Writes (*looping animation)

WritingReturn

None

No

None

Returns to neutral position

* If you play a looping animation, you must use Stop to clear it before other animations in the character’s queue will play.

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